Sunday, July 19, 2009

Ideas behind the animation

This project was about using crysis as a means to express architecture. In my project it was about homelessness and the youth of the homelessness. The mental illness is depression and there is no cure for depression but wanted to make an architecture of empathy. The room used was a ward room and the sizes are intentionally bigger to emphasize the child walking through a maze. To see perspectives of a child helped out because with youth, growing up meant the future was unknown. Hence the positivity and plans in the world are open. The older the person becomes the more they become locked into a routine life with little or no freedom.

Another youth metaphor was the smooth exterior of the building. It appears nothing is happening or wrong but on the inside it is twisted and confusing. This is how youth in depression is seen as. When help is needed, there is no support because on the outside they appear to be normal looking. Then when they are old they are damaged to be repaired. Hence the inside of the structure has the different journeys and wound like decoration.

Lights play an intricate part of the animation because the lights are positioned on places on entry. So it is trying to make depression in the homeless clear. The characteristics of being being dark means it is how the homeless are treated. On the outside they may look intimidating and sometimes normal. During the night the building becomes a frightening place. During the day it seems nothing is wrong because it's just another building.

The music is emphasizing the ups and downs of depression and the narrative goes about going through depression. The up beat moments are times when life is good but the missed notes represent mishaps and problems in life. The movement proceeds from expressing sadness and a never ending journey until the stops in the rooms show day light and hope. The middle sequence was about how some never get treatment and enter the nightmare they are in. I used the analogy of a dream to start it off. Where dreaming is part of being human and hope. The transition from the dream to reality helps link the building and without using words explains that this is a journey.

Video presentation

Saturday, July 11, 2009

Wednesday, July 8, 2009

Thursday, July 2, 2009

concept shell fitted out in a refined way.

New and improved but not better animation...

IDEA!!!!

The idea from the main message is about a narrative from a homeless person. Though it is not certain what type of homeless person but it has to relate to depression. In the start, it is a sequence of rooms from wide open spaces to dark narrow spaces. The meaning behind this is from teh start, life has many opportunities and therefore open. Later on in life, it gets harder because the body is not able to cope up with the gradual age. To key in with this idea, there is the element of false treatment or in other words, rooms that look like help but are not help. These rooms are metaphorical meanings of challenges and being denied getting help. Later on as the animation goes on, the hall ways become more institutional and narrow. But the services provided are there and there is treatment. In the end... there will be a message about how good it would have been if the depression was treated earlier rather than later in life. That is my idea and I like it.