Sunday, August 30, 2009
Losing it...
Status update. Losing it... the next step is to make a two story building with rooms and paths, and walk ways, and a program for the homeless. Trying to integrate... landscape, square rooms, mixed floor levels, electro convulsive rooms, kitchens, waiting areas, staff rooms, electric plugs, structure and so on... then need to test it out 3 ideas. They are rain, wind, sunlight.
Thursday, August 27, 2009
Wednesday, August 12, 2009
Thursday, August 6, 2009
Ideas behind the animation
The animation is about depression and how undetectable it is. Since the demographic I was looking was the 20s and homeless, the idea relates to how youth can be easily mistaken as healthy. The project is about reducing depression with awareness but the hospital design is about turning negativity into positivity. The animation starts off by portraying depression as it is jagged and edgy. Later in the animation, it is about about how blurred reality is when the building is quite modern. The underlying ideas are earth and how it feels inviting yet cautious, risky challenges symbolizing to get to places, it takes courage and persistence, and the last idea of turning negativity into positive energy. Through the actions of more thought out activities in later models, the end result will be a building that is structurally feasible and maintains the abstract meaning of depression.
If the music credits don't show it is...
Creep (acoustic version), Artist: Radio Head.
If the music credits don't show it is...
Creep (acoustic version), Artist: Radio Head.
Wednesday, August 5, 2009
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